Who and How?
The use of technology in gamification has given rise to several grants such as Next Generation Learning Challenges and the Bill & Melinda Gates Foundation. Such support for gamification is likely to encourage more complex, technology-based, interactive scenarios that extend beyond individual classrooms.
The use of technology in gamification has given rise to several grants such as Next Generation Learning Challenges and the Bill & Melinda Gates Foundation. Such support for gamification is likely to encourage more complex, technology-based, interactive scenarios that extend beyond individual classrooms.
Mr. Pai's fourth grade class features a scalable game-based curriculum.
https://sites.google.com/site/teamdrillhead/
https://sites.google.com/site/teamdrillhead/
MIT'S EDUCATION ARCADE
http://www.educationarcade.org/
The Education Arcade has a wealth of games in the works or ones that have just been rolled out. Some of their best are:
http://www.educationarcade.org/
The Education Arcade has a wealth of games in the works or ones that have just been rolled out. Some of their best are:
Augmented Reality Games
The MIT Teacher Education Program, in conjunction with The Education Arcade, has been working on creating "Augmented Reality" simulations to engage people in simulation games that combine real world experiences with additional information supplied to them by handheld computers.
The MIT Teacher Education Program, in conjunction with The Education Arcade, has been working on creating "Augmented Reality" simulations to engage people in simulation games that combine real world experiences with additional information supplied to them by handheld computers.
Education Arcade's multi-player, American Revolution-themed role-playing game based on historical events in the town of colonial Williamsburg.Developed as a multi-player 3D game, Revolution is designed to be played in a 45-minute classroom session in a networked environment. Each participant navigates the space of the town, interacts with other players and townspeople, and is given the opportunity to act in and react to various events that in one way or another represent the coming of the war. Because the game is networked, players collaborate, debate, and compete, all within a simulation that maintains historical suspension of disbelief with graphical and behavioral accuracy.
Supercharged! places students in a three dimensional environment where they must navigate a spaceship by controlling the electric charge of the ship, placing charged particles around the space. Students must carefully plan their trajectory through each level by tracing the field lines that emanate from charged objects, and in the process of doing so, develop a more hands on understanding of how charged particles interact.
INSTITUTE OF PLAY
http://www.instituteofplay.org
"At the core of the experiences we design are games, play and the principles that underlie them.
We empower people to thrive as active citizens in a connected world."
http://www.instituteofplay.org
"At the core of the experiences we design are games, play and the principles that underlie them.
We empower people to thrive as active citizens in a connected world."
An online community built for and by players, parents, and educators to discover and share learning experiences in games.
Institute of Play's Professional Development
Quest to Learn (Q2L)
http://q2l.org
A collaboration between the Department of Education, New Visions for Public Schools, and the Institute of Play, Q2L supports a uniquely vibrant learning community that brings together students, educators, game designers, curriculum specialists and parents.
(Image retrieved from Quest to Learn hhtp://q21.org)
http://q2l.org
A collaboration between the Department of Education, New Visions for Public Schools, and the Institute of Play, Q2L supports a uniquely vibrant learning community that brings together students, educators, game designers, curriculum specialists and parents.
(Image retrieved from Quest to Learn hhtp://q21.org)
World of Warcraft in School
http://wowinschool.pbworks.com
A program that seeks to explore writing/language arts, mathematics, digital citizenship using the game World of Warcraft as a focal point.
http://wowinschool.pbworks.com
A program that seeks to explore writing/language arts, mathematics, digital citizenship using the game World of Warcraft as a focal point.
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