“Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. With games, learning is the drug.” Raph Koster, author of A Theory of Fun for Game Design.
This website is devoted to giving readers a glimpse into game theory and K-12 education by answering
1) What is it?
2) How does it work?
3) Who's doing it and why? Where is it going?
4) What issues are there?
More importantly, how do we implement gaming theory in the classroom when teachers are concerned about:
1. Their need to cover mandated content areasSo that we can move from this...
- 2. A healthy skepticism of new technologies (combined with a lack of infrastructure for these technologies)
- 3. An unfamiliarity with games, and no easy route to game competence.
to this!
Images found Google. Retrieved from https://www.google.ca/search?q=images+bored+kids&client=firefox-a&hs=xJO&rls=org.mozilla:en-US:official&tbm=isch&tbo=u&source=univ&sa=X&ei=ZtXdUamuD4WEiwKl0YDQBQ&ved=0CCwQsAQ&biw=1366&bih=625
Koster, R. (2011). A Theory of Fun for game Design. Retrieved July, 7, 2013 from http://www.theoryoffun.com/